Mayama Posted February 13, 2015 Share Posted February 13, 2015 The pause FPS gain only happens in combat. When you're not in combat there's no FPS gain when pausing. AI / Scripts? I doubt that. I guess particle effects are not optimized. I dont think PoE uses mesh colliders or something similar. Link to comment Share on other sites More sharing options...
rascallion Posted March 23, 2015 Share Posted March 23, 2015 So are the animations literally 30fps or 29.x for 30hz? Link to comment Share on other sites More sharing options...
Sensuki Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen) Edited March 24, 2015 by Sensuki Link to comment Share on other sites More sharing options...
Justinian Posted March 24, 2015 Share Posted March 24, 2015 Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen) So is the performance better in the press version compared with 480? Link to comment Share on other sites More sharing options...
Sensuki Posted March 24, 2015 Author Share Posted March 24, 2015 Yes it is, but the same core problem still exists - areas with lots of units in them have slowdowns. Link to comment Share on other sites More sharing options...
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