virgi26 Posted February 4, 2015 Posted February 4, 2015 (edited) 434 version, linux client (opensuse 13.2) ablsolutely all text is just "Missing gui" + some random number steps to reproduce: launch the game PS: i've looked into logs and found many messages like this: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/gui.stringtable. Edited February 4, 2015 by virgi26
0 BlueLion Posted February 4, 2015 Posted February 4, 2015 Have you tried verifying the cache integrity?
0 MasterPrudent Posted February 4, 2015 Posted February 4, 2015 It's worth keeping in mind that they accidentally uploaded the wrong build (434) and that this might be fixed in 435 which should be uploaded for Linux and Mac this morning.
0 virgi26 Posted February 4, 2015 Author Posted February 4, 2015 Have you tried verifying the cache integrity? yes
0 virgi26 Posted February 4, 2015 Author Posted February 4, 2015 (edited) It's worth keeping in mind that they accidentally uploaded the wrong build (434) and that this might be fixed in 435 which should be uploaded for Linux and Mac this morning. that's what i thought. also path in log file links to 435 dir Z:/Builds/daily/435... (although i'm confused why are the paths windows like) so, it probably will get fixed in 435 we'll see =) Edited February 4, 2015 by virgi26
0 kujeger Posted February 4, 2015 Posted February 4, 2015 (edited) I'm also getting this in 435. Game Cache verified. Arch Linux, 64bit. Seeing the same things in output_log.txt as well: Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/gui.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/characters.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/items.stringtable. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/abilities.stringtable. Edited February 4, 2015 by kujeger
0 kujeger Posted February 4, 2015 Posted February 4, 2015 This fixed it for me: in Steam/SteamApps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data/data/localized/en there is a folder called "Text". rename this to "text".
0 kujeger Posted February 4, 2015 Posted February 4, 2015 (edited) I'm discovering now that Verify Game Cache does not check the case of files and folders. I've had the game data downloaded since way back, so it's possible this is an artefact of that and that a complete new download would work fine. edit: I'm doing a complete redownload now, no telling what kinds of issues will crop up because of wrong casing. Edited February 4, 2015 by kujeger
0 kujeger Posted February 4, 2015 Posted February 4, 2015 I'm discovering now that Verify Game Cache does not check the case of files and folders. I've had the game data downloaded since way back, so it's possible this is an artefact of that and that a complete new download would work fine. edit: I'm doing a complete redownload now, no telling what kinds of issues will crop up because of wrong casing. Just finished a complete redownload, and everything works out of the box!
0 virgi26 Posted February 4, 2015 Author Posted February 4, 2015 I'm discovering now that Verify Game Cache does not check the case of files and folders. I've had the game data downloaded since way back, so it's possible this is an artefact of that and that a complete new download would work fine. edit: I'm doing a complete redownload now, no telling what kinds of issues will crop up because of wrong casing. Just finished a complete redownload, and everything works out of the box! good! thanks! gonna try it
0 virgi26 Posted February 4, 2015 Author Posted February 4, 2015 I'm discovering now that Verify Game Cache does not check the case of files and folders. I've had the game data downloaded since way back, so it's possible this is an artefact of that and that a complete new download would work fine. edit: I'm doing a complete redownload now, no telling what kinds of issues will crop up because of wrong casing. Just finished a complete redownload, and everything works out of the box! that helped! thanks again! =)
0 number5 Posted March 27, 2015 Posted March 27, 2015 I have the same issue with release version [508?] http://forums.obsidian.net/topic/72225-missing-gui-texts-for-all-menu-items-macsteam/
Question
virgi26
434 version, linux client (opensuse 13.2)
ablsolutely all text is just "Missing gui" + some random number
steps to reproduce: launch the game
PS: i've looked into logs and found many messages like this:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/gui.stringtable.
Edited by virgi26
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