January 17, 201511 yr [Description] After saving and then loading the game, a Paladin created in the adventurer's hall will not stop casting its combat aura modal and will not accept further commands. [Details] I created a level 3 paladin in the Adventurer Hall at the inn, leveled them to 3, activated their aura, saved and loaded. Issue will recur immediately upon loading attached save files. [Other Remarks] I have two separate save files showing the same behavior.Paladin Load Bug.zip
January 28, 201511 yr I can confirm this works for Paladin's that are created at the character creation screen, not just adventurer's hall. Edited January 28, 201511 yr by BlueLion
January 28, 201511 yr Yeah, it's a known issue, and not just with the Adventurer's Hall. It's been reported multiple times.For now, as a workaround, try repeatedly clicking the modal and then trying to move, repeat until it works, and the Paladin should snap out of it.I think this may have something to do with the fact that they made Auras "Combat Only" (...why does that concept even exist...?) but Paladins are still set to recast/reactivate them on loading, or something. Just a personal suspicion. Yes, for whatever reason, Auras are actually set to be "Combat Only", check the tooltip. It's as insane as it sounds. Edited January 28, 201511 yr by Luckmann
February 3, 201511 yr I think this is fixed in the next build. Thanks for the report! Follow me on twitter - @adam_brennecke