Sensuki Posted January 5, 2015 Share Posted January 5, 2015 (edited) Probably a known bug or intended as a workaround for a current persistence issue though edit: and the save game files are physically deleted from my computer as well Edited January 5, 2015 by Sensuki Link to comment Share on other sites More sharing options...
0 NCarver Posted January 5, 2015 Share Posted January 5, 2015 Hello Sensuki, Thank you for your post and video. Currently the client will only retain one Quicksave and one Autosave each. We are looking into having Quicksaves and Autosaves be exclusive to a character, rather than a global function. (Example) In the video above, you have a Quicksave and Autosave on the character "BAWS". When you transition into Dyrford Tavern an Autosave is created for "test" and written over the one for "BAWS". Then, when you initiate a Quicksave, you are writing over the Quicksave for "BAWS", resulting in no remaining saves for that character. Thanks for the support! Link to comment Share on other sites More sharing options...
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Sensuki
Probably a known bug or intended as a workaround for a current persistence issue though
edit: and the save game files are physically deleted from my computer as well
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