Noticed some issues with the perception stat and the bonus to spell casting range.
-Make three wizards with perception values of 3, 10, 19 (or any values that let you test a positive, neutral and negative range bonus.)
-Stand them in roughly the same spot.
-Select a ground target spell and observe the "out of range" indicators, the little feet icon that appears on the spell cursor. It appears at the same range for each wizard.
-If you test the spell cast ranges themselves they appear to vary with perception as expected, so it's just the indicators that are wrong.
-If you tell each wizard to cast the same spell from well out of max range, they will each run to roughly the same spot before casting. I think whatever is computing the closest pathing location to get within range before casting is not considering the perception range bonus.
-Also if you do the above test you'll notice that the Wizard with 3 perception (and a range penalty) stops his walking animation before reaching his casting position and sort of judders his way over the last few steps in a strange way.
One last point on range indicators, I've noticed a number of melee range spells and abilities (like Knockdown or Jolting Touch) that always display the feet icon regardless of how close you are, so that might be a general issue.
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GordonHalfman
Noticed some issues with the perception stat and the bonus to spell casting range.
-Make three wizards with perception values of 3, 10, 19 (or any values that let you test a positive, neutral and negative range bonus.)
-Stand them in roughly the same spot.
-Select a ground target spell and observe the "out of range" indicators, the little feet icon that appears on the spell cursor. It appears at the same range for each wizard.
-If you test the spell cast ranges themselves they appear to vary with perception as expected, so it's just the indicators that are wrong.
-If you tell each wizard to cast the same spell from well out of max range, they will each run to roughly the same spot before casting. I think whatever is computing the closest pathing location to get within range before casting is not considering the perception range bonus.
-Also if you do the above test you'll notice that the Wizard with 3 perception (and a range penalty) stops his walking animation before reaching his casting position and sort of judders his way over the last few steps in a strange way.
One last point on range indicators, I've noticed a number of melee range spells and abilities (like Knockdown or Jolting Touch) that always display the feet icon regardless of how close you are, so that might be a general issue.
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