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[364] Perception and spell range indicators


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Posted

Noticed some issues with the perception stat and the bonus to spell casting range.

 

-Make three wizards with perception values of 3, 10, 19 (or any values that let you test a positive, neutral and negative range bonus.)

-Stand them in roughly the same spot.

-Select a ground target spell and observe the "out of range" indicators, the little feet icon that appears on the spell cursor. It appears at the same range for each wizard.

-If you test the spell cast ranges themselves they appear to vary with perception as expected, so it's just the indicators that are wrong.

-If you tell each wizard to cast the same spell from well out of max range, they will each run to roughly the same spot before casting. I think whatever is computing the closest pathing location to get within range before casting is not considering the perception range bonus.

-Also if you do the above test you'll notice that the Wizard with 3 perception (and a range penalty) stops his walking animation before reaching his casting position and sort of judders his way over the last few steps in a strange way.

 

One last point on range indicators, I've noticed a number of melee range spells and abilities (like Knockdown or Jolting Touch) that always display the feet icon regardless of how close you are, so that might be a general issue.

 

 

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Posted

Hello GordonHalfman,

 

Thank you for your feedback. These are some great findings:

 

 

 

-Select a ground target spell and observe the "out of range" indicators, the little feet icon that appears on the spell cursor. It appears at the same range for each wizard.

 

 

(This has been fixed in our latest builds  :grin: )

 

 

 

-If you tell each wizard to cast the same spell from well out of max range, they will each run to roughly the same spot before casting. I think whatever is computing the closest pathing location to get within range before casting is not considering the perception range bonus.

 

 

(This has been added to the database, AI is simply not considering range benefits from Perception)

 

 

 

-Also if you do the above test you'll notice that the Wizard with 3 perception (and a range penalty) stops his walking animation before reaching his casting position and sort of judders his way over the last few steps in a strange way.

 

 

(This does not appear to occur in our latest builds, perhaps this was fixed by some recent changes to perception)

 

 

 

One last point on range indicators, I've noticed a number of melee range spells and abilities (like Knockdown or Jolting Touch) that always display the feet icon regardless of how close you are, so that might be a general issue.

 

(This has been added to the database)

 

Any issues that I logged will be added to the known issues list and I'll be linking this thread for others to track as well.

 

Thanks for your awesome support!  :thumbsup: 

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