December 13, 201411 yr This doesn't appear to have been previously reported but v333's full screen mode on OS X doesn't prevent the menu bar or dock from showing every time you move the mouse near the relevant screen edge, which I tend to do a LOT in IE-style games. OS X has a kiosk API which allows full control over this feature, unlike the regular fullscreen API: https://developer.apple.com/library/mac/technotes/KioskMode/Introduction/Introduction.html
December 14, 201411 yr I've actually reported it a while ago http://forums.obsidian.net/topic/69206-333osx-menu-bar-and-dock-still-appear-in-full-screen/
December 14, 201411 yr Have you played another Unity game with proper fullscreen on OSX? Our hands might be tied if this is the case unfortunately. Follow me on twitter - @adam_brennecke
December 14, 201411 yr I don't play that often so I don't know about other Unity games. However it looks like Unity supports both fullscreen modes (with and without the ability to show the dock/menu bar): http://docs.unity3d.com/ScriptReference/MacFullscreenMode.html Edited December 14, 201411 yr by Quantics
December 22, 201411 yr Author I've actually reported it a while ago http://forums.obsidian.net/topic/69206-333osx-menu-bar-and-dock-still-appear-in-full-screen/ Sigh – I searched for quite a few variations on that term to see if it'd already been reported and that post never turned up. Thanks for posting the API docs, too – I was just about to share that link and based on http://unity3d.com/unity/whats-new/unity-4.3 it looks like FullscreenWindow is expected to work that way: “Mac Standalone Player: When in FullscreenWindow fullscreen mode without showing menu bar and dock, disable Application switching, as it would not correctly keep the Dock hidden.”