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[364] Strange Accuracy and 0 DT bug with Paladin, Flames of Devotion and Maces.


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Posted (edited)

This is a weird one and I do not know why it is occurring.

I have been creating characters and testing them 1v1 against the House Harond Guard to see if I can reproduce the random rare instances where Accurate weapons would neither get their accuracy bonus from Accurate 1 or Fine property, and instead I found another strange bug.

So far I have only been able to reproduce it when doing the following.

  • Equip one or two maces (any quality)
  • Use Flames of Devotion to open combat against the House Harond Guard
  • Select to auto attack afterwards
  • House Harond Guard successfully knocks you down
  • You get back up from prone and attack him
  • The first attack will have +10 Accuracy vs 0 DT (but normal DR %)
  • All other attacks occur as normal

Here are two screenshots of it occurring

 

Normal accuracy here should be 72

 

iPSxi0V.jpg

 

In this one I had 80 accuracy

 

TORzvJ6.jpg

 

It always and only occurs on the first attack after being knocked down when attacking with a Mace (normal, fine etc). Does not happen with any other weapon.

Edited by Sensuki

3 answers to this question

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Posted

Hello Sensuki,

 

Thank you for your feedback. This issue was being tracked recently, but it's been nailed down and is now in the developers hands. Mods from attacks were duplicating their effects when character began an attack animation, but then was knocked prone or otherwise made to not complete their attack before the hit frame event. I will add this to the known issues list and link this thread.

 

Thanks for your support!  :thumbsup:

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Posted (edited)

That must mean that in the game code, the ability mod is not removed immediately if the attack is interrupted by those status effects, but rather at the end of the next attack. Good job figuring it out.

Edited by Sensuki
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