December 1, 201411 yr I am a DotA 2 player, and I randomly noticed today that if you cancel your attack animation after the hit frame, you never go into recovery time, not only that but you can avoid the prone effect by pressing action cancel just after you've been hit.
December 1, 201411 yr No Sensuki... the game is "fine." It doesn't need any more looking through. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
December 1, 201411 yr The way it works in dota is that you have to first let the animation time finish before the attack is applied. there is no recovery time as far as i can tell. this seems to be the way to go if you want to avoid this problem. it also helps when considering melee/ranged....but we'll get to that some other time. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
December 1, 201411 yr Sensuki stop trying to ruin the game. Also your posts hurt my delicate feelings, pls stop.
December 4, 201411 yr Hello all, Thank you for your feedback. This issue has been resolved in our latest builds. You should no longer be seeing this as of the next Backer Beta Update. Thanks for your support!
December 4, 201411 yr Hello all, Thank you for your feedback. This issue has been resolved in our latest builds. You should no longer be seeing this as of the next Backer Beta Update. Thanks for your support! Oh Pshaw I wanted to be superwomen. I have but one enemy: myself - Drow saying