Sensuki Posted December 1, 2014 Share Posted December 1, 2014 I am a DotA 2 player, and I randomly noticed today that if you cancel your attack animation after the hit frame, you never go into recovery time, not only that but you can avoid the prone effect by pressing action cancel just after you've been hit. 1 Link to comment Share on other sites More sharing options...
0 Hormalakh Posted December 1, 2014 Share Posted December 1, 2014 No Sensuki... the game is "fine." It doesn't need any more looking through. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
0 Hormalakh Posted December 1, 2014 Share Posted December 1, 2014 The way it works in dota is that you have to first let the animation time finish before the attack is applied. there is no recovery time as far as i can tell. this seems to be the way to go if you want to avoid this problem. it also helps when considering melee/ranged....but we'll get to that some other time. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
0 Sensuki Posted December 1, 2014 Author Share Posted December 1, 2014 In DotA 2 you cancel your backswing Link to comment Share on other sites More sharing options...
0 Seari Posted December 1, 2014 Share Posted December 1, 2014 Sensuki stop trying to ruin the game. Also your posts hurt my delicate feelings, pls stop. 2 Link to comment Share on other sites More sharing options...
0 NCarver Posted December 4, 2014 Share Posted December 4, 2014 Hello all, Thank you for your feedback. This issue has been resolved in our latest builds. You should no longer be seeing this as of the next Backer Beta Update. Thanks for your support! 1 Link to comment Share on other sites More sharing options...
0 Nakia Posted December 4, 2014 Share Posted December 4, 2014 Hello all, Thank you for your feedback. This issue has been resolved in our latest builds. You should no longer be seeing this as of the next Backer Beta Update. Thanks for your support! Oh Pshaw I wanted to be superwomen. I have but one enemy: myself - Drow saying Link to comment Share on other sites More sharing options...
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Sensuki
I am a DotA 2 player, and I randomly noticed today that if you cancel your attack animation after the hit frame, you never go into recovery time, not only that but you can avoid the prone effect by pressing action cancel just after you've been hit.
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