Bester Posted December 1, 2014 Share Posted December 1, 2014 1 IE Mod for Pillars of Eternity: link Link to comment Share on other sites More sharing options...
0 Bester Posted December 1, 2014 Author Share Posted December 1, 2014 Oh, and I also kind of disliked the fact that when slicken is applied, a sound effect is played for every npc that the spell is applied to, so this produces a situation where you can hear the same sound being played at the same time 5 times. And it sounds bad. I'm not sure if you intended it to be so or not, so not sure if it's a bug. IE Mod for Pillars of Eternity: link Link to comment Share on other sites More sharing options...
0 Sensuki Posted December 1, 2014 Share Posted December 1, 2014 (edited) I was able to reproduce this issue and I've noticed there are multiple bugs at work here VFX Attaches itself to each unit hit by the spell SFX Loops at least once for each character hit Units do not get up from prone and slide across the ground unless something triggers it, like targeting another character as seen at the end of the video Units can engage other units while moving Units can score disengagement attacks while moving (I already knew about these two, but I've been saving them for my Engagement thread) Player commands to party member are overrided by auto-attack clauses which should not be there - related thread VFX is too over the top - video of Grease in BG1 for inspiration of how to do RTS style Spell FX that do not clutter the screen There does not need to be a massive splash of black all over the screen, just needs to be some grease on the ground and that's it. The per-unit FX should have NO Z-AXIS at all Edited December 1, 2014 by Sensuki Link to comment Share on other sites More sharing options...
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