Rostere Posted December 10, 2014 Posted December 10, 2014 Paradox games have always had real-time mechanics with adjustable game speed, and I think that they have succeeded in implementing this spectacularly well. With adjustable speed we will get both the increased realism, immersion and tactical depth of continuous real-time movement, and the time for planning and thinking that turn-based has. "Well, overkill is my middle name. And my last name. And all of my other names as well!"
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