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  1. I know there's a lot of issues people are having with this game but my question is "does this game have any issues?". There's a lot of debate going on but it is usually a stark opposite stance just a different preference. The types of problems that this game has in regards to bugs are known, being addressed, and getting the proper attention in the form of the game's winter 2014 delay. In this current day and age you can't make a perfect game because *speaks in an elderly sage's voice* "Ones' garbage, is another's treasure." With that said I would like to voice my opinion on people's perceived problems : 1)Fact. 2)Popular opinion. 3)Devils' advocate. 4)My opinion. Melee Engagement 1) Engagement is a new mechanic being introduced into the game that the old IE games didn't have. 2) Most believe that it's a rule designed for turn based games and doesn't feel right. 3) It solves issues that the old IE games had with melee and is possibly an improvement with it's usage in conjunction with abilities or special circumstances that we don't know of yet because of the narrow peak into the game via beta testing. 4) I think it changes how combat works which may be good or bad. It can be good if the in game scenarios lend themselves to it's strategy, but if it's something that feels out of place it's apparently something easily modded out. Time will tell and the discussions about it are way too subjective and never really got anywhere. IE vs PE Spell Casters 1) The difference in spell variety and type with all of the different caster classes between the older IE games and PE is very big. 2) IE spells weren't balanced and easily abused but it was a large part of the game and something very memorable/enjoyable. 3) They broke game balance and balance is needed in games. 4) I would prefer IE spell casting but I totally understand why others would prefer balance and this is a difficult compromise for the developers to make. Right now they're heavily focused on balancing them which will be creating a new/different way of using magic. That doesn't mean they "hate" spell casters like someone suggested, or even that they didn't enjoy IE spell casting themselves. A very excellent poster on these forums that goes my the name Namutree suggested that it's because of the fact that this game has started from scratch. I agree entirely and I have evidence of potentially making everyone (if only a little) happier. Compare this game to Baldur's Gate. That was level 1-7 in DnD terms, and PE is higher level but also levels a lot faster. Both PE and BG were games that started off from the bare bones and created a game that was loved enough to justify an expansion. BG2 improved all of the things we loved about the first because they had the foundation to build upon. PE is in the same situation because of the development being created from scratch. Like BG, PE has a confirmed expansion on the way and a developer recently posted that the magic system will indeed be expanded in the future. Maybe later rather than sooner, but I think everyone can agree that they aren't slouching and are doing a wonderful job compared to most companies that we deal with. Combat Experience 1) Combat experience will not exist in PE. 2) It's a staple of the series and will not feel right. 3) It promotes grinding incentives that some won't enjoy, and doesn't penalize stealth game play. 4) It's a huge change that I originally cringed when I heard about it, but based on the dedication this team has shown and the reasons they gave for making the decision keep me optimistic. If things work out right, they're going to increase the amount of available quests and keep them in the game just enough to where you always enjoy the steady progression of leveling up. Will it feel slightly frustrating finishing a hard fight that was avoidable without getting xp? Of course that's the first thing you think of, but the potential for loot is something nobody can say they know about. In the IE games loot was very predictable but in PE it's possible they changed it and the chance of getting something game changing may lurk around every corner. If that's the case then I am sold on the idea and think it's a worth while change. Game Speed 1) Many people are voicing concerns about the game speed being too fast. 2) It's requiring too many pauses in combat. 3) Slow mode was created in case you didn't like it. 4) I believe it originally was too fast but recently developers have hinted at changing the values in the future. I have a better idea : use a slider in the options menu to adjust the speed to your preference. It should be at least a 1-10 scale, if not more. It's a strategy game and everyone plays different. There's no good goldilocks speed and customization for such a major part of the game should be expected. Pillars of Eternity Expansion 1) There's an expansion coming. 2) A lot of people are so excited for this game that they over sensationalize things and sometimes have extreme reactions to design decisions. 3) A lot of people are holding faith in the developers and trusting they know what they're doing with the controversial subjects the forums have been discussing. 4) I know this is probably a silly one but I'm really drunk so here we go. I really don't see anyone talking about the expansion nearly enough and I feel like a lot of perspective is lost on the development cycle. It's been in the works for a while now but not every minute was spent making features. A lot of work has been done for the sake of making a game that will last forever and it's shaping up to be a lot of our dreams come true. Once this game releases and does well (it will!) the team will begin work on the expansion that's going to be pure storyline / feature implementation. The foundation of this project is complete and the rest of the time is going to be awesome, and we're all lucky that such a miracle has been brought to life. I love all of you and this game and I'm really excited to follow it for years to come!
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