Unfortunately I have no time to read the forum. Maybe my wishes have been expressed, or will be changed soon, if so, sorry for this post.
Most issues of mine are about the optics that break the immersion.
Please change the textures for the doors, is ugly.
Also, please add animations for opening and closing the doors when you enter them.
The Characters are standing too far apart.
This can be a problem on a bridge or narrow paths. Opponents can slip through these gaps and attack the mage.
I personally do not like the yellow icon when you click somewhere with the characters. The colour and pattern look out of place.
I would replace the magnifying glass with the golden question mark of the infinity engine games. The magnifying glass reminds me of some sort of adventure game.
Please replace the icon for lockpicking with the old symbol or a higher resolution. It doesn’t fit the art style of the other icons.
I would like to be able to leave the place from any point at a levelborder and not only at a handful of locations. Please also return to the gearwheel again, or revise the compass icon.
I am very pleased with the information texts for items in the game, but I would also like to see sketches of them.
Why do the amulets and capes share a slot? This should be changed.
Also, more information about “classes” would be great, like which attribute has exactly what specialization in the class. And I also want to roughly know which kind of skills I can unlock. Not like now, where you don’t really know what you’ll get. For example, I would really like to know which attributes I need to skill to get a tank. Or which attributes I need to skill for two handed fighting. And not only skilling damage/health. The same problem in the skills. I do not know what I get, if I put my points in Lore for example. A rough preview or note function would be great.
In addition to all these things the Hud needs to be redesigned. It seems that you tried to copy the Hud of Icewind Dale 2, but badly. Bind the skills bar directly over the static portraits. Or place the portraits perpendicular to each other and the bar next to it. Then you can also take advantage of the space and sort the spells by class directly. Right now it’s annoying with the constant moving skills for each character