October 12, 201411 yr There appears to be an issue with LOD (Switching back and forth High LOD to Low LOD) for characters holding objects in their hands. (At least on the character creator screen) Spec: 1920 x 1080 @60hz To give an extreme example: 1) Pick Human -> Male -> Meadow Fold -> Barbarian 2) Now watch as the Barbarian breaths. The weapons he is holding will move up and down; in my game the game is swapping in and out the High (Detailed) LOD and Low (very little detail) LOD as the weapons moves up and down. This shouldn't be happening Repeatable: 100% What does it affect: all objects characters are holding
October 22, 201411 yr Another nice find, Draffutt. This may actually just be a lighting change as the weapon shifts, but either way the team is aware of it. Keep the bugs comin!
November 27, 201411 yr Author Still applies with this build 364; also it is not a lighting issue, is you watch the shield was it is flipping textures you can see it go from a dull low res texture to a high res detailed texture. I.E the center piece of the shield is flat in the low res of the center piece of the shield sticks out when it flips to the high res
November 27, 201411 yr I can second this, it's very noticeable with shields, if you turn the model around slowly, you see the LOD changing Happens in the inventory and level up screens too Edited November 27, 201411 yr by Sensuki