gladestone Posted October 2, 2014 Share Posted October 2, 2014 Title says it all.Bring on Poe 2 already.. 2 Link to comment Share on other sites More sharing options...
Namutree Posted October 4, 2014 Share Posted October 4, 2014 I like the backgrounds. Although I wish the game had a more top-down perspective. Too late for that though. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic. Link to comment Share on other sites More sharing options...
Cantousent Posted October 4, 2014 Share Posted October 4, 2014 I think the game is pretty overall, but I agree with something Strangecat said in another thread about making some locations spookier. The spider cave was the example. Overall, I'm pleased with the look, sound, and feel. But it will take a while before I stop trying to change the camera. Of course, although I love WL2, I hate the camera rotation. Just can't win! :Cant's wry grin icom: Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends! Link to comment Share on other sites More sharing options...
Sensuki Posted October 4, 2014 Share Posted October 4, 2014 I like the backgrounds. Although I wish the game had a more top-down perspective. Too late for that though. Yeah I'm not really enjoying playing in the lower camera angle. It just doesn't work very well for combat. 4 Link to comment Share on other sites More sharing options...
Namutree Posted October 4, 2014 Share Posted October 4, 2014 I like the backgrounds. Although I wish the game had a more top-down perspective. Too late for that though. Yeah I'm not really enjoying playing in the lower camera angle. It just doesn't work very well for combat. It seems like a bizarre decision to make the angle different. Did anyone ever complain that the very functional angle of the IE games was bad? Maybe it was for the art style or something. Not a big deal though. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic. Link to comment Share on other sites More sharing options...
Sensuki Posted October 4, 2014 Share Posted October 4, 2014 They did it to make structures look better, I don't think they considered the fact that it would cause issues with combat. It's a shame that they didn't catch it before they started doing paintovers 4 Link to comment Share on other sites More sharing options...
sir_fuzzbotham Posted October 4, 2014 Share Posted October 4, 2014 I am all in on this game as well! YAY! 1 Link to comment Share on other sites More sharing options...
Quantics Posted October 4, 2014 Share Posted October 4, 2014 From what I've seen I'm really not that bothered by the camera angle. It's not THAT low either. Link to comment Share on other sites More sharing options...
gladestone Posted October 4, 2014 Author Share Posted October 4, 2014 Only thing I'd want is a closer view of the action.Other than that I'm still a big poppa fan of obsidian.Always will be. 1 Link to comment Share on other sites More sharing options...
AlekzanderZ Posted October 4, 2014 Share Posted October 4, 2014 Yeah, the angle view is fine for me. I wish I could zoom in more. I play at 2560x1600, I can't really zoom in close at all. Link to comment Share on other sites More sharing options...
InsaneCommander Posted October 4, 2014 Share Posted October 4, 2014 Yeah, the angle view is fine for me. I wish I could zoom in more. I play at 2560x1600, I can't really zoom in close at all. You can : In 278, you can expand your zoom range with the SetZoomRange console command. The default is SetZoomRange 1 1.5. A zoom level of "1" would have the background at a one-to-one size. A zoom level lower than "1" would be upscaling the backgrounds but might make you happier about the size of things. http://forums.obsidian.net/topic/67436-zooming-in/?hl=bmac&do=findComment&comment=1502712 1 Link to comment Share on other sites More sharing options...
Sensuki Posted October 4, 2014 Share Posted October 4, 2014 Not the zoom level, the angle. The camera is positioned at an axonometric angle instead of isometric and thus shorter characters disappear behind taller creatures (such as Forest Lurkers) and combat appears more muddled in general compared to a higher viewing angle. I like close zoom levels but I don't think the angle is working properly here for gameplay. 1 Link to comment Share on other sites More sharing options...
Namutree Posted October 4, 2014 Share Posted October 4, 2014 Not the zoom level, the angle. The camera is positioned at an axonometric angle instead of isometric and thus shorter characters disappear behind taller creatures (such as Forest Lurkers) and combat appears more muddled in general compared to a higher viewing angle. I like close zoom levels but I don't think the angle is working properly here for gameplay. Exactly. The angle they've chosen is functionally inferior to the IE games. At least it's pretty. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic. Link to comment Share on other sites More sharing options...
Lephys Posted October 4, 2014 Share Posted October 4, 2014 They're obviously working some kind of angle, here. 6_u Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
gladestone Posted October 6, 2014 Author Share Posted October 6, 2014 Made this post to naysayers the negatives on these forums.Im great full two years ago.Obsidion had the balls to stand up to publishers an say there is still a market for ie games.Baldurs gate style.I know I'll be trying different classes for years to come.Just hate some of the negativity. Guys like mal give to them..There the only devs.Besides inside making true rpgs..Long live obsidion. 1 Link to comment Share on other sites More sharing options...
Hatred Posted October 9, 2014 Share Posted October 9, 2014 They did it to make structures look better, I don't think they considered the fact that it would cause issues with combat. It's a shame that they didn't catch it before they started doing paintovers Do you feel like they have caught it now? Knowing the developer stance on this issue would be nice, since if the camera angle is less than optimal for combat perhaps future installments could be brought back to the isometric view if OE devs are also thinking this would be better.I have no access so I really cannot personally comment on the camera angles, but from what I have read so far I think you have a focus on combat similar to mine so I am inclined to take your word for it that the angle of the camera isnt optimal. Link to comment Share on other sites More sharing options...
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