Please take a look at the following screenshots for an example of a UI element that gets cut off at high resolutions:
Bug (2560x1600):
No bug: (1280x800):
To replicate, load my attached savegame, talk to the nearby House Harond Guard, choose dialogue option 1 and end the conversation. The animated scroll that appears in the upper left corner of the screen is cut off at 2560x1600 while it is perfectly fine at 1280x800.
I've tested this with the font size set to 100% as well as 80% and it happens in both cases.
I've run into a similar error in another Unity game and the developer said something about the dialogue window not having a fixed location.
Question
epmode
Please take a look at the following screenshots for an example of a UI element that gets cut off at high resolutions:
Bug (2560x1600):
No bug: (1280x800):
To replicate, load my attached savegame, talk to the nearby House Harond Guard, choose dialogue option 1 and end the conversation. The animated scroll that appears in the upper left corner of the screen is cut off at 2560x1600 while it is perfectly fine at 1280x800.
I've tested this with the font size set to 100% as well as 80% and it happens in both cases.
I've run into a similar error in another Unity game and the developer said something about the dialogue window not having a fixed location.
save.zip
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