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[301] Weapon Ineffective auto-pause is pausing when weapon IS effective


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Posted (edited)

[Description]

With the "Weapon Ineffective" auto-pause option turned on, pause occurs when it should not (when DT has not reduced attack to minimum damage)

post-66969-0-65867300-1411714042_thumb.jpg

post-66969-0-92392700-1411714050_thumb.jpg

 

[Reproduction]

  1. Turn "Weapon Ineffective" auto-pause on
  2. Have one party member attack another
  3. Note that game frequently pauses even when DT did not reduce attack damage to minimum

 

[Expected Behavior]

Auto-pause should only occur when DT has actually rendered an attack ineffective (i.e. minimum damage). If minimum damage is not currently the criterion, it should be vastly clarified in the Options menu as to what the criterion actually is.

 

[Notes]

N/A

Edited by Matt516
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1 answer to this question

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Posted

I've encountered this bug in build 278 as well, exactly as described.

 

Reporting it had slipped my mind ... knew I had forgotten something.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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