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Posted
  On 9/18/2014 at 4:01 PM, Seari said:

Why does health and stamina have to be affected by damage (ratio) at the same time? Why not when stamina is depleted you take health damage? This is how I thought it worked when I first saw the health/stamina system. Or if that goes against the spirit of the idea or whatever, why not have health affected only when stamina is low, maybe under 50% or 30%? This would increase the adventuring day and make the system more intuitive overall IMO.

 

This. The Health/Stamina thing echoes tabletop rulesets like Vitality and Wound Points, which are used as core rules in several third-party d20 games (Spycraft and Fantasy Craft, among others). That was what I was expecting - you'd take Health damage on critical hits, or when your Stamina was low. This present system is ... comparatively problematic.

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If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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