gkathellar Posted September 19, 2014 Posted September 19, 2014 Why does health and stamina have to be affected by damage (ratio) at the same time? Why not when stamina is depleted you take health damage? This is how I thought it worked when I first saw the health/stamina system. Or if that goes against the spirit of the idea or whatever, why not have health affected only when stamina is low, maybe under 50% or 30%? This would increase the adventuring day and make the system more intuitive overall IMO. This. The Health/Stamina thing echoes tabletop rulesets like Vitality and Wound Points, which are used as core rules in several third-party d20 games (Spycraft and Fantasy Craft, among others). That was what I was expecting - you'd take Health damage on critical hits, or when your Stamina was low. This present system is ... comparatively problematic. 1 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
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