September 4, 201411 yr [Description of the issue] When moving around the map and moving from one combat to the next, all sound FX (weapons, footfalls, spells, hits etc.) will stop playing for up to one minute or more and randomly resume playing. Music and ambient sounds still work. [steps to Reproduce] Engage in combat or move around the map. Finish combat, move to another location. [Expected Behaviour] Sound FX should play at all times. [Other Remarks / Comments] This did not happen at all in the previous build and SFX worked perfectly (with the exception of looping sounds while paused). I have not changed any sound settings or drivers on my computer. There seems to be no tell-tale sign of when sound FX stop playing as they sometimes even stop just when moving around the map, without engaging in combat. But combat seems to be what triggers it most of the time. Edited September 4, 201411 yr by Qiushui
September 6, 201411 yr I can pretty much newer hear any FX or character sounds, only ambient. Sometime my character will occasionally say one word (not a whole line) when selected and then I can hear it cut out.
September 29, 201411 yr Sensuki, can you give an updated test case? Where does it cut out for you? Follow me on twitter - @adam_brennecke
September 29, 201411 yr In combat, usually after a pause or multiple pauses in quick succession. Give me a bit and I'll see if I can get a list of steps to reproduce, uploading some other bug videos atm. Edited September 29, 201411 yr by Sensuki
September 30, 201411 yr In combat, usually after a pause or multiple pauses in quick succession. Give me a bit and I'll see if I can get a list of steps to reproduce, uploading some other bug videos atm. I still experience it from time to time also. Nowhere near as bad as before though.