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[278]Sound FX randomly stop / start playing

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[Description of the issue]

When moving around the map and moving from one combat to the next, all sound FX (weapons, footfalls, spells, hits etc.) will stop playing for up to one minute or more and randomly resume playing. Music and ambient sounds still work.

 

 

[steps to Reproduce]

  1. Engage in combat or move around the map.
  2. Finish combat, move to another location.
[Expected Behaviour]

Sound FX should play at all times.

 

[Other Remarks / Comments]

This did not happen at all in the previous build and SFX worked perfectly (with the exception of looping sounds while paused). I have not changed any sound settings or drivers on my computer.

 

There seems to be no tell-tale sign of when sound FX stop playing as they sometimes even stop just when moving around the map, without engaging in combat. But combat seems to be what triggers it most of the time.

Edited by Qiushui

It was actually present in the last build, it happened to me

  • Author

New to me. Very strange bug.

Happened to me in both builds so far.

I can pretty much newer hear any FX or character sounds, only ambient. Sometime my character will occasionally say one word (not a whole line) when selected and then I can hear it cut out.

Happened to me as well. 

  • 4 weeks later...

this still happens to me

In combat, usually after a pause or multiple pauses in quick succession.

 

Give me a bit and I'll see if I can get a list of steps to reproduce, uploading some other bug videos atm.

Edited by Sensuki

In combat, usually after a pause or multiple pauses in quick succession.

 

Give me a bit and I'll see if I can get a list of steps to reproduce, uploading some other bug videos atm.

I still experience it from time to time also. Nowhere near as bad as before though.

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