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One of the things which I can't seem to find in the PoE Beta, are character waypoints - setting up a specific route for a PC to act upon. Waypoints, as I see it, is necessary in a tactical game, especially with RTwP, because it adds an essential strategic layer and flexibility to your tactics. Pausing the game, setting up waypoints, positioning, and plan ahead, taking into account what is supposed to happen and what can and can not happen, and then watch the action unfold, that is mightily satisfying, but not least, a way to create really powerful tactics.

So, are PC waypoints something we are going to see in PoE? And what are your thoughts on this? Do you find waypoints useful, or just an unused function?

I would never use waypoints in a game like this, I'd just pause and give new orders at the appropriate time, but I can see how they'd be useful if you like to play that way.

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Alright. Well, I use waypoints in these kinds of games where they are present, since they do add a layer of flexibility to your tactics. The more tools you have at your disposal for making elaborate tactics come through, the more difficult it will be for the NPCs to "adjust."

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