QDI Posted September 10, 2014 Posted September 10, 2014 l love your proposition, OP (especially the part about PER). Power should be distributed as equally as possible among attributes.
Matt516 Posted September 11, 2014 Posted September 11, 2014 l love your proposition, OP (especially the part about PER). Power should be distributed as equally as possible among attributes. Sensuki and I are putting out a fairly lengthy paper sometime in the next few days that offers another solution (though one that we anticipate might be more likely to be adapted since it doesn't change Might) with plots and balancing ideas to back it up. 2
Fearabbit Posted September 12, 2014 Author Posted September 12, 2014 Sensuki and I are putting out a fairly lengthy paper sometime in the next few days that offers another solution (though one that we anticipate might be more likely to be adapted since it doesn't change Might) with plots and balancing ideas to back it up. Can you summarize your changes in broad terms? What is governed by which attribute, and how do you perceive the role of each attribute for the character? That's what interests me most - I believe balancing is possible for most systems (though finding the balance certainly is difficult), but not all systems feel "right" to me, so I'm curious what you changed generally.
Matt516 Posted September 12, 2014 Posted September 12, 2014 Sensuki and I are putting out a fairly lengthy paper sometime in the next few days that offers another solution (though one that we anticipate might be more likely to be adapted since it doesn't change Might) with plots and balancing ideas to back it up. Can you summarize your changes in broad terms? What is governed by which attribute, and how do you perceive the role of each attribute for the character? That's what interests me most - I believe balancing is possible for most systems (though finding the balance certainly is difficult), but not all systems feel "right" to me, so I'm curious what you changed generally. Sensuki is looking over the final edit and recording the video as we speak - all will be revealed in about 8ish hours.
Matt516 Posted September 12, 2014 Posted September 12, 2014 (edited) Basically though, all attributes are useful for all characters, dump stats don't really exist anymore, and the boni from the different attributes are distinct, serve their own purposes, and are appropriate from a role-playing perspective as well. At least, that's what we're aiming for. ;D Edited September 12, 2014 by Matt516 1
Fearabbit Posted September 12, 2014 Author Posted September 12, 2014 appropriate from a role-playing perspective as well. This was the part I wanted to hear more about. I believe you when you say you can make it balanced, but this part is more fundamental for me. But okay, I'll wait for the "big reveal".
Matt516 Posted September 12, 2014 Posted September 12, 2014 And here it is. http://forums.obsidian.net/topic/68526-how-to-fix-the-attribute-design-in-pillars-of-eternity/ http://imgur.com/7drHiqr?tags Enjoy! :D 1
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