[Description of the issue]
So I went through all the classes and looked at the starting stamina/health and found out that all classes have the same stamina/health levels. I tried it with a human meadow folk on all classes. With a constitution of 3 (+6% stamina and health) the health levels goes like this:
lvl 1 - 51 health
lvl 2 - 68
lvl 3 - 85
lvl 4 - 102
lvl 5 - 119
The only exception is the ranger that skips adding extra health between lvl 2 and 3 (so they end on a total of 102).
The same problem presents itself if you max out con of 18 (+36% stamina and health):
lvl 1 - 65
lvl 2 - 87
lvl 3 - 109
lvl 4 - 131
lvl 5 - 152
I have experimented with a con of 10 (+20%) and the first two levels seems to fit with each of the classes health/stamina stats, but then starts to increases in size at lvl 3.
[DETAILED list of steps to reproduce the issue AND what to look for]
1. Enter character creation.
2. pick race and class.
3. Note the classes health/stamina base (low/average/high).
4. Finish character creation.
3. See if starting stamina/health is consistent with base + con.
5. Level up and at each level note down stamina/health.
6. See if it matches the base for the class.
That stamina and health would follow each class and its base description.
[Other remarks / Comments]
Huge impact on testing classes and their balancing if you can just dump con completely.
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