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Auto-pause triggers for enemies(?)



I'm finding the game auto-pauses a lot more than I was expecting, and I think what's happening is that if I pick, for example, 'auto-pause on taking damage', it will pause not only when someone in my party takes damage, but also when anyone in the encounter takes damage (and similarly for other triggers like spell cast or whatever).


Can anyone confirm if this happens for them, or if I'm just getting mixed up because I have so many auto-pause triggers enabled?


Edit: Actually, I think it is that I'm just getting confused about exactly what some of the options do. 'Spell cast' in particular is about when the enemy casts a spell, not your party (for some reason), and I'm wondering if I was just getting mixed up about the others when so many things fired in quick succession.

Edited by Waywocket
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