first, the game does look great, flaws and all. I'm very excited to see the final product.
as to the bugs,
1. when I switched my rogue from melee (regardless of weapons) to pistol or arquebus, the character would stop moving, or the animations would loop without ever stopping. this also happened to BB fighter switching crossbow to melee. BB rogue was fine w/ bow
2. disappearing quests (after I killed the ogre), disappearing weapons
3. map screen flickering and color pixilated
4. scrolling speed on map edges was painfully slow (though lowering resolution made it better)
5. loosing ability usage with rogue- the crippling shot, I think it was called, would turn green after a while, and I would not be able to activate the per encounter action. It was almost like the ability was shifting to modal, instead of active, but I base that on the way the gui looked.
once again, I enjoyed playing PoE, look forward to seeing it move forward
Question
jones092201@gmail.com
first, the game does look great, flaws and all. I'm very excited to see the final product.
as to the bugs,
1. when I switched my rogue from melee (regardless of weapons) to pistol or arquebus, the character would stop moving, or the animations would loop without ever stopping. this also happened to BB fighter switching crossbow to melee. BB rogue was fine w/ bow
2. disappearing quests (after I killed the ogre), disappearing weapons
3. map screen flickering and color pixilated
4. scrolling speed on map edges was painfully slow (though lowering resolution made it better)
5. loosing ability usage with rogue- the crippling shot, I think it was called, would turn green after a while, and I would not be able to activate the per encounter action. It was almost like the ability was shifting to modal, instead of active, but I base that on the way the gui looked.
once again, I enjoyed playing PoE, look forward to seeing it move forward
0 answers to this question
Recommended Posts