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My auto-pause menu options seemed to have been cleared visibly while still being in effect after exiting the game and reloading a save. In pause on "drops below 25% stamina" the game repeatedly pauses instead of just pausing once. The code must be If(stamina < 25%) without any flag to disable the if statement from triggering again. Essentially until one goes into the menu to disable this auto pause option you can't actually do battle.

  • 2 weeks later...

Hey ultimis. Nice find. I believe that the auto-pause for low health or stamina will pause whenever a character takes damage and their resulting health or stamina after that damage is below 25%. While that continuously reminds the player that they have a party member in danger, I can easily see how it could get annoying, especially if a DoT such as poison is in effect. I have submitted a bug for this so that hopefully it will auto-pause only the first time each individual party member falls below that threshold per each encounter. Keep up the good work!

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