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Possible cause of Micro-stutter and other Performance-related issues

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Can everyone please check their Unity output_log.txt file which is located in

 

X:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data

 

This is a Unity game's default log file that likely records try catch errors and a bunch of other stuff

 

I have made a few videos but I am experiencing an issue which I got in Shadowrun Returns as well:

 

(Filename:  Line: 1617)
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

 

I have literally thousands of lines of this in my log file:

 

http://www.upload.ee/files/4216677/output_log.txt.html

 

Here is a thread I created about this same issue over a year ago in the Widget's and Bytes section of Pillars of Eternity, warning the devs of this bug:

 

http://forums.obsidian.net/topic/64194-unity-engine-audio-issues-when-loading-assets-from-hdd/

That's an issue in and of itself. The log file is outputting megs of data and its only been a day. Potential for a disk space issue

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