Sensuki Posted August 19, 2014 Posted August 19, 2014 Can everyone please check their Unity output_log.txt file which is located in X:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data This is a Unity game's default log file that likely records try catch errors and a bunch of other stuff I have made a few videos but I am experiencing an issue which I got in Shadowrun Returns as well: (Filename: Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped frame because GfxDevice is in invalid state (device lost) I have literally thousands of lines of this in my log file: http://www.upload.ee/files/4216677/output_log.txt.html Here is a thread I created about this same issue over a year ago in the Widget's and Bytes section of Pillars of Eternity, warning the devs of this bug: http://forums.obsidian.net/topic/64194-unity-engine-audio-issues-when-loading-assets-from-hdd/ 1
0 pnhearer Posted August 19, 2014 Posted August 19, 2014 That's an issue in and of itself. The log file is outputting megs of data and its only been a day. Potential for a disk space issue
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Sensuki
Can everyone please check their Unity output_log.txt file which is located in
X:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data
This is a Unity game's default log file that likely records try catch errors and a bunch of other stuff
I have made a few videos but I am experiencing an issue which I got in Shadowrun Returns as well:
(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
I have literally thousands of lines of this in my log file:
http://www.upload.ee/files/4216677/output_log.txt.html
Here is a thread I created about this same issue over a year ago in the Widget's and Bytes section of Pillars of Eternity, warning the devs of this bug:
http://forums.obsidian.net/topic/64194-unity-engine-audio-issues-when-loading-assets-from-hdd/
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