Jump to content

Recommended Posts

Posted (edited)

Just saw this interview and at 0:42- 0:44 we see a level that looks very detailed(especially the house) for just collision purposes

 

 

 

 

 

 

sorry if this has been posted before, I haven't been on these forums for a while

Edited by Arcoss

Legionnaire of the Obsidian Order

Posted (edited)

Hi Arcoss, not sure but I believe that in update #79 when Mr. Brennecke showed off some of the lighting and graphics effects they also revealed how 3d pathing was implemented. Pretty sure the backgrounds are pure 2D, while 3D pathing is created for the 3d player sprites(paperdolls) as an (invisible)overlay layer. During the graphics demonstration he pulled the camera back and swiveled it so he could show how it's implemented.

 

Was quite an interesting video, should be in the announcements forum friend. Cheers

 

Edit: http://forums.obsidian.net/topic/66254-update-79-graphics-and-rendering/ should be about 1:30 to 1:70ish on the video.

Edited by W.MacKinnon
  • Like 1
Posted

It's like a really fancy snapshot of a 3D scene, at the specific "isometric" camera angle. Boom, now they're the backgrounds, but they're still basically 2D artwork in a 3D world.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

Areas are created as 3D models then they are rendered to 2D and after that they are finalized by hand. 

That clears it up, thanks

Legionnaire of the Obsidian Order

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...