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The exception to the "not moving" rule is when the character is moving but currently targeting someone with a melee attack.  In those cases, the pursuer will Engage as soon as they get within range of the target.

 

A character will always stop moving when they are Engaged unless they are a barbarian with Wild Sprint activated.  In those cases, the barbarian does not stop moving but will immediately take a Disengagement Attack from anyone they pass who tries to Engage them.

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Why would you attack faster if you are intelligent? :blink:

 

Your damage is already linked to might, so in order to have the dps not scale quadratically attack speed should be fixed IMO. This way it's more transparent.

Edited by Doppelschwert
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Why would you attack faster if you are intelligent? :blink:

 

Your damage is already linked to might, so in order to have the dps not scale quadratically attack speed should be fixed IMO. This way it's more transparent.

 

I did not say might had to increase attack speed...

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