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Posted

Here are some Music Directing Ideas for you guys.

 

When you enter your Main Dungeon that is the Stretch Goal dungeon it should have it's own music theme.  This Theme should also relate to something, a Quest outside the dungeon, or a person that relates to the dungeon?  This is a way of creating the Psychology of the Theme of the Dungeon with the player.

 

Typically you would just compose some dark atmosphere music that really isn't thematic or has any strong motif at all.

 

I think it's better to create a theme or at least motif that creates horror and really brings the player into that world and creates a relationship with them. 

 

There are a lot of examples on doing this and you could treat it like composing for film to create that scene or mood with cue.  Horror Cue tension.

 

But Surprise works even better!  Say you have a dark atmosphere just swirling in the background with few scrapes or granual synthisis, then all of the sudden you get some drum hit or drums hit(like Taiko drums or some War drums)  Consider that an introduction or question motif.

 

after that you could start the motif or even a full theme(something dark and fulll of horror)   but use lightly just a hint in the beginning...then as you get further down the dungeon start to show the full theme. 

Even further down Have the Full theme Become the Full arrangement, maybe Choir with orchestra or something.  Choir Chants or Full choir  over strings whatever.

 

This is good Music directing.

and I have to tell you games fail at this horribly.

 

Another thing would be take same theme and Create an Epic Battle Piece with Choir for the Main Boss of the Dungeon(you know Carl Orff Influence "Carmina Burana" Style.)

 

By Doing all that you are Creating Leitmotif for the Dungeon's Music and a strong psychology witht the player.

Some ideas.

  • Like 1
Posted

Maybe it's just me, but I'd be careful when composing tracks that require a vocalist or a choir, because they have the potential to draw too much attention when you're trying to create something immersive.

  • Like 2

Exile in Torment

 

QblGc0a.png

Posted

Maybe it's just me, but I'd be careful when composing tracks that require a vocalist or a choir, because they have the potential to draw too much attention when you're trying to create something immersive.

 

naa it's just you:P  vocal is just another instrument.  Depends on the way your using vocal and what style you are composing in, song vs say vocal as an effect etc.

  • Like 1
Posted

Watch the gameplay teaser (again) - they're already using vocal in that ;)

But because it's sung in a different language, you're not distracted by the words - it's using vocal as an instrument, as StrangeCat says, and also bringing in the lore/culture of the world.

_________________________________________________________________________________________________________________________

*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

Posted (edited)

Watch the gameplay teaser (again) - they're already using vocal in that ;) But because it's sung in a different language, you're not distracted by the words - it's using vocal as an instrument, as StrangeCat says, and also bringing in the lore/culture of the world.

And BioWare used Marilyn Manson in their Dragon Age: Origins trailer. What this proves is that not all the music is guaranteed to appear in the final game. ;)

Edited by Archmage Silver

Exile in Torment

 

QblGc0a.png

Posted

 

Watch the gameplay teaser (again) - they're already using vocal in that ;) But because it's sung in a different language, you're not distracted by the words - it's using vocal as an instrument, as StrangeCat says, and also bringing in the lore/culture of the world.

And BioWare used Marilyn Manson in their Dragon Age: Origins trailer. What this proves is that not all the music is guaranteed to appear in the final game. ;)

 

Sorry, I didn't mean "this particular track is definitely in game" - I meant "using vocal isn't necessarily distracting" ;)

_________________________________________________________________________________________________________________________

*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

Posted (edited)

Typically you would just compose some dark atmosphere music that really isn't thematic or has any strong motif at all.

What's your education in music theory? Well, whatever, what kind of motif are you talking about? Are you looking for a stronger melody or what?

 

Ignoring, of course, the fact that this is all a matter of subjective opinion.

Edited by AGX-17
Posted

This directing idea is probably to much for a game of this type.  Western RPG's really are the "minimal style" of BGM music in a game. 

 

It will be intersting to see how you guys decide on keeping things consistant as the BGM.

 

later!

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