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PoE at GDC 2014?

gdc gameplay video

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29 replies to this topic

#21
Bryy

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 thought F2P MMOs were as passe as hipsters already. 

I think there will be a resurgence as people figure out how to use it. I think we'll see what's going to happen in the next year or so. 



#22
Hiro Protagonist II

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I thought MMOs were dying?  People still care about them?

 

MMOs are more popular than ever, especially freemium MMOs. Personally, I'd rather not play them.



#23
Fatback

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Gdc != e3 gdc is a conference for developers to share with each other. E3 is an expo for publishers to show off shinies to journalists.

#24
Lephys

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I think an indie, Kickstarted MMO could be pretty interesting. The problem with MMOs is that no one wants to change the mold, at all. Oh sure, they fill it with different weapons, and lore, and races, etc. But, at the end of the day, they're always pretty much the same.

Even stuff like Guild Wars 2, which throws out some pretty on-the-right-path ideas when in development, doesn't really actually break the mold much. You've got "dynamic" events (which have appeared in some form in various previous games) instead of just straight up quests -- which is a vast improvement over static, individual-instance quests. But then... what do they do? Just repeat themselves exactly, over and over. No advantage taken of the dynamicism at all.

"Hey, maybe this event has a few factors, and the game actually roulettes through them whenever this event 'respawns.' Maybe this time, a merchant in a different place needs an escort through a different route (or different path through the same area), and has different goods with him, and different guards to help you out, etc. Maybe different enemies attack (instead of just the exact same bandits).

But no. Same merchant, same schedule, same routes, same bandits, same everything, every time. Sure, it was more interesting than everyone just, somehow, all individually protecting the merchant, alone, one at a time, and they're more active quests, at least. But, jeez. At least SOMETHING could be mixed up to feel different.

If there were just a way to simulate a dedicated team of GMs just sparking different specific scenarios out of common scenario components or something, that'd be pretty amazing. If different stuff was going on every time you played (even if sometimes very similar stuff, or repeat stuff eventually happened again), an MMO would actually be about what you're doing, and not the just about the reason you're doing it (to gain levels and gear and complete stuff so that you can be lvl XX and look uber.)

#25
Fatback

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Guild wars 2 did more wrong than right IMO

#26
Jarrakul

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I think an indie, Kickstarted MMO could be pretty interesting. The problem with MMOs is that no one wants to change the mold, at all. Oh sure, they fill it with different weapons, and lore, and races, etc. But, at the end of the day, they're always pretty much the same.

 

All criticisms of GW2 aside (I swear that game was the closest I've ever come to enjoying an MMO on its own merits), I agree that a Kickstarted MMO would be cool. Unfortunately, MMOs tend to be really expensive (which is why they so often kill studios when they fail), so I think people would be unpleasantly surprised how little they'd get for their money. In short, while I agree that it'd be really cool, I doubt it'll happen. Or, to be more specific, I doubt it'll turn out well when someone inevitably tries.



#27
Lephys

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Yeah, sorry. I got a bit carried away with digression.

I'd be interested to see a unique attempt at an MMO, though.

And, for what it's worth, GW2 was the closest I've ever come to that same thing. As I said... they had a lot of good ideas, compared to the typical mold. But, I still think they ended up just butting their heads against the mold a bit, instead of shattering it with a Leonidas kick and strolling outside of it.

I think people are just too afraid to design a game to get subscriptions from anyone other than the current MMO crowd. As if there's absolutely no other way you could make a massively-multiplayer game that was worth paying $10-a-month for. I realize it's very expensive, though, to even attempt.

#28
Bryy

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Kickstarter will never be able to do an MMO.



#29
Bloody Hypocrite

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Kickstarter will never be able to do an MMO.

Star Citizen?



#30
Merlkir

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Kickstarter will never be able to do an MMO.

Shroud of the Avatar, Camelot Unchained...


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