JFSOCC Posted January 7, 2014 Share Posted January 7, 2014 avoiding known traps better be in there. (after all, the party rogue could point them out to his team) Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons. Link to comment Share on other sites More sharing options...
Jobby Posted January 8, 2014 Share Posted January 8, 2014 Fairly minor issue for me as i tend to micromanage anyway but improvement would be welcome, I'm sure one of the older updates touched on this briefly though and level design does seem to have wider spaces as opposed to the narrow corridors that seemed to create a lot of the problems (I'm looking at you firewine ruins!) Link to comment Share on other sites More sharing options...
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