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Currently Replaying BG II, Good Pathfinding Is Vital


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avoiding known traps better be in there. (after all, the party rogue could point them out to his team)

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Fairly minor issue for me as i tend to micromanage anyway but improvement would be welcome, I'm sure one of the older updates touched on this briefly though and level design does seem to have wider spaces as opposed to the narrow corridors that seemed to create a lot of the problems (I'm looking at you firewine ruins!)

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