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Posted (edited)

I was wandering and I believe it hasn't mentioned before, but do we have any idea about the enemies' health condition indication? Will it be like we can see their remaining hit point or maybe, like the IE games, a description of it (uninjured, near deth etc)?

Edited by Sedrefilos
Posted

i dont thnk they said anything about that so far. what im more interested about, is if we can get the option to finish off or spare enemies that droped to 0 stamina but not 0 hp... at least those of sentient races, sparing monsters and animals would be meaningless ouside of quest requirements

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

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What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

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Posted

I hope that on "easier" settings, they leave in the "generic knowledge" (uninjured, barely wounded, injured ... etc), without specific numbers.  For "harder" settings (and even optional on the easier ones), not a thing (ala BG1).

  • Like 1
Posted

Just a generalisation like BG2 please... Knowing the exact HP and looking the bar go down like modern RPG's... no thanks.

  • Like 4

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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