anameforobsidian Posted December 11, 2013 Posted December 11, 2013 I saw the stretchgoal post and it got me thinking. What does everyone want to see? I'd personally like: New Classes (animancer, necromancer, duelist, shaman, and maybe a Warden type), but JE Sawyer said this wasn't happening on game banshee. More Spells and Spell combos. New Areas. Especially ones that explored the cosmology of PE more. Endless BG 1 stretches of wilderness might be neat. I've always like large underwater areas too. Then there's Valia, but that seems more like an expansion/second game. New Races. The godlike, Amauna, and Orlans look really cool. New Companions. Mod support. I hear this can be tough with Unity especially with how the maps a pre-baked. Any ideas?
Tuco Benedicto Posted December 11, 2013 Posted December 11, 2013 They are in full development right now, I think the stretch goals' time is over.
anameforobsidian Posted December 11, 2013 Author Posted December 11, 2013 There's a poll from the devs on the announcement page and it's 70% for at this point.
milczyciel Posted December 11, 2013 Posted December 11, 2013 (edited) Nothing, I would prefer saving additional ideas for expansion pack or <ugh!> DLC and focusing, or in case of "spare money scenario" even adding to already existing/achieved SG. Edited December 11, 2013 by milczyciel "There are no good reasons. Only legal ones." - Ross Scott It's not that I'm lazy. I just don't care.
bulldog Posted December 11, 2013 Posted December 11, 2013 Nothing, I would prefer saving additional ideas for expansion pack or <ugh!> DLC and focusing, or in case of "spare money scenario" even adding to already existing/achieved SG. I would pretty much agree.
Tuco Benedicto Posted December 11, 2013 Posted December 11, 2013 (edited) Taking the new trailer as reference, frankly I would prefer if instead of adding new features or stretch goals they would put some more effort in improving the production value. To be even more specific I found some of the models/animations in the trailer a bit... let's say underwhelming. I know we are talking about a game with a tight budget, but I don't think it's too much to ask from a professional studio like Obsidian to have characters/monsters one-inch-high that can at least match what the RTS genre achieved few years ago. I think there are models even in the first Dawn of War that could still top what we saw today when it comes to animations, and that was before Relic became a big studio. Edited December 11, 2013 by Tuco Benedicto
Eternal13 Posted December 11, 2013 Posted December 11, 2013 -more tactical fighting -more alternative ways to interract, -more endings. -bigger boobs 2
The Mist Devil Posted December 11, 2013 Posted December 11, 2013 I still remember we were promised "Cats, cats everywhere" by Adam back in the days. Thus, is forum avatar. We were supposed to get more details on that. But, I guess it's the forum avatars of the developpers . « Celui qui est consumé par la flamme de la justice ne craint ni le ciel, ni l’enfer ; il n’est qu’une arme attendant le jour de sa mort ». (Paul Murphy, l'Enclave, 1971)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now