Enoch Posted August 23, 2013 Posted August 23, 2013 (edited) I will confess to my typical M.O. here. I played through the campaign... until the main plot reveal ( bugs ) and haven't yet had much of an urge to fire it up again since then. Lacking a core mystery or any characters who I had a reason to care much about, I didn't find the gameplay experience compelling enough to continue. I do this a lot. (For example, as memorable as parts of MotB were, my playthrough stalled after the conversation with what's-her-face's mother/clone/whatever, and I really had to force myself to revisit it and play out the ending a couple months later.) Edited August 23, 2013 by Enoch 1
Althernai Posted August 23, 2013 Posted August 23, 2013 You cant get out by yourself. As long as the game thinks you are in combat, you stay in combat. In a hostile area that may mean until you leave, even though there is no enemy around. Probably emant to create suspense.I suppose it's possible, but I think it is much more probable that they simply didn't bother to define a boundary condition for ending combat while there are still hostiles in the area. I remember instances where there are no enemies for at least 2 turns worth of movement and it is seriously annoying to drag 4 characters around -- more so than even the save system. I played through the campaign... until the main plot reveal ( bugs ) and haven't yet had much of an urge to fire it up again since then. Lacking a core mystery or any characters who I had a reason to care much about, I didn't find the gameplay experience compelling enough to continue. Is that really the big reveal? I thought the game did a good job of piling on the plot; there are revelations up until the last conversation (although this final one you can probably guess).
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