Nonek Posted July 7, 2013 Share Posted July 7, 2013 The Vaillian free companies are rightly considered to be some of the finest soldiery in the known world, and pre-eminent amongst them is the Meridian company, who march under the banner of the sunburst. It is a little known fact that in the baggage train of the Meridians there will always be a wagon full of Vaillian sunfruits, these sweet delicacies are in point of fact what gave the company its name, and each man has a ration of fruit issued to him with every meal. Not only do the sunfruits keep the company healthy and fit, their juice is smeared on the hands before battle to firm the soldiers grip, and on his brow to prevent sweat dripping into his eyes. A small thing, but with dysentry and sickness incapacitating many a free company during campaigning season, the Meridians have managed to maintain a fit and dependable fighting force that is quickly forging a legend for itself. 2 Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot! Link to comment Share on other sites More sharing options...
Cultist Posted July 8, 2013 Share Posted July 8, 2013 (edited) Never saw a good implementation of cooking in games. Skyrim appealed mostly to hoarding types who grabbed every garlic in the city and then enjoyed their times preparing super complex meals that was less effective than cheapest potion. Will see how it works out here. With durability we had some information, with cooking we have none. Edited July 8, 2013 by Cultist Link to comment Share on other sites More sharing options...
Lephys Posted July 19, 2013 Share Posted July 19, 2013 What if potions were the reactive solution for status effects/ailments, and foods were (at the very least, potentially among other things) the preventative solution? You know, "Oh, we're headed into a spider-infested forest. That's no secret. Everyone boost your Fantasy Vitamin B here by eating these specific fruits/sandwiches/whathaveyou so that our systems will be more resistant to poison for the next day or so." That, and I like the idea of separating foodstuffs from potions by giving them more minor/passive effects with longer durations. I hate it, in a game, when you eat something and it lasts 5 minutes. Especially when there's lots of exploration involved. It feels like the abstraction's all mixed up on itself. "Is time really supposed to be passing, in abstracted-time-land, while you're just standing around re-outfitting people in your inventory screen?" Or just because it took you a couple minutes to cautiously scout around to find the exact location of the bandits?" I don't see how even potions could possibly last so brief a duration. Do the potions inherently accelerate your metabolism after you drink them, too? I can see the headache medicine in fantasy worlds needing to be taken every 5-10 minutes until the headache goes away, heh. Maybe potions could last like 30 minutes, OR through the next encounter; whichever comes first (kind of like cars' warranties, with their "5 year OR 100,000 miles")? Kinda fits the time abstraction a bit better. Obviously fighting those 10 orcs took some time, but walking around in the woods while you, the player, consider some things didn't necessarily take an actual hour in the game world. Then, food could last 24 hours. Maybe if you go longer than 24 hours (from the moment you awake) without resting, you start getting weariness penalties? *shrug* That's a related mechanic, but still a whole different discussion. 8P 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
AW8 Posted July 20, 2013 Share Posted July 20, 2013 (edited) Never saw a good implementation of cooking in games. Skyrim appealed mostly to hoarding types who grabbed every garlic in the city and then enjoyed their times preparing super complex meals that was less effective than cheapest potion. Will see how it works out here. With durability we had some information, with cooking we have none. Here's to hoping we can cook: Noo... pork sausage!! In dungeon, while we torture Vegetable soup was a must-have for yet another striking imbalance using infinite power attacks though. Edited July 20, 2013 by AW8 Batman: [intimidate] "Let her go". Joker: [Failure] "Very poor choice of words." Link to comment Share on other sites More sharing options...
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