Jump to content

Recommended Posts

So I had this idea for how I'd like the monster compendium/beastiary to work in the game:

 

Monster Lore
There are 3 components of monster lore to each entry in the monster compendium; you are rewarded with XP for each component you unlock and gold from a quest node for completed entries.

1. Initial contact with the monster
Whenever you meet a new monster you get an entry in the Monster Compendium, concept art sketches of it and a basic description.

2. Extended familiarity with the monster
Discovering a monsters attributes or killing a number of them grants you another entry on the monster, detailing its strengths and weaknesses.

3. Obtaining expert research on the monster
The final entry deals with the monsters behaviour and ecology or possibly some relevant history. This can usually only be obtained by finding expert field researchers or rare books on the subject.

 

Rare Monsters
There should be a few rare monsters that can only be found through exploration to give the monster hunters something to chew on. These don't have to be completely new models, using an existing model with a different color and a different set of attributes would work fine. These monsters could only come out at night, or have some other condition that might make them harder to find.

 

Completion Reward
Finally, you are rewarded with a special bonus from a quest node for fully completing all monster entries. It could be simple XP/gold, an item, a skill, a title, a pet or something else.

I imagine it to be like a book and you flip through the pages, I think having the concept art would look really cool in this context and fit in well with the idea that your party is sketching and writing the 'book' as you go along.

  • Like 3
Link to comment
Share on other sites

It would be cool if the game required you to study some monsters before tackling them, or maybe just even study without tackling them.

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
---
Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

Link to comment
Share on other sites

It would be cool if the game required you to study some monsters before tackling them, or maybe just even study without tackling them.

 

I see no reason why you couldn't pay somewhere to study up on components #1 and #2, and even #3 is meant to be obtained from rare books or experts so that one could be studied too. I'm envisioning the rare monsters as being hard to find, so you'd have to ask around about them, figure out a thing or two about their habits before you'd have a substantial chance of finding and slaying them.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...