Osvir Posted December 30, 2012 Share Posted December 30, 2012 (edited) Copy+Paste from here. Felt it needed its own topic. Recent changes. Priest gets one ability and one level 1 spell. Sacred Circle and Recovery. Fighter got two abilities and one passive. Defender and Surge for abilities and Melee Accuracy for a passive bonus. Looks interesting EDIT: Sacred Circle: kind of like an aura "Bless". Is it channeled? Does the Priest need to enter "pray"-mode? Recovery - Generic [HP] Spell. Stamina-spell. Takes more time than Surge and heals more? Defender: I hope it could be used as an "obstacle" mechanically. So you could hold your Fighter with his shield up in a choke point and let archers and mages shoot arrows and throw spells over the Fighter. Perhaps I've got a Rogue laying traps and bait behind them. Surge - see Recovery. Surge should reward less than Recovery. Melee Accuracy: So there's going to be Ranged Accuracy for Rangers and possibly Rogues? "In the current design" Edited December 30, 2012 by Osvir Link to comment Share on other sites More sharing options...
Gyor Posted December 31, 2012 Share Posted December 31, 2012 I thought Recovery is an ability, not a spell, after all don't you get to choose your spell? Sacred Circle: Aura Buff Spells: Dailies that turn into encounters as you level. Recovery: Stamina Heal Ability Link to comment Share on other sites More sharing options...
Gyor Posted December 31, 2012 Share Posted December 31, 2012 I thought Recovery is an ability, not a spell, after all don't you get to choose your spell? Sacred Circle: Aura Buff Spells: Dailies that turn into encounters as you level. Recovery: Stamina Heal Ability Link to comment Share on other sites More sharing options...
Osvir Posted December 31, 2012 Author Share Posted December 31, 2012 Ops! My bad! Sacred Circle is a passive bonus? sounds a bit powerful.. how will the rest of the game be played hmm.. Link to comment Share on other sites More sharing options...
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