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Featured Replies

Hi Rob, Any word on when we'll next see the Orlan/Aumaua concept sketches?

Wouldn't you rather see "god-like" concept sketches first?

speaking of art updates, any rough outlines/ideas of what the next few updates will be? How long is the pre pro cycle for this before the fun starts? How many artists are on staff, and how are the teams broken up?

 

Hi Rob, Any word on when we'll next see the Orlan/Aumaua concept sketches?

Wouldn't you rather see "god-like" concept sketches first?

 

Hmm, I'd have to think about that one... okay, yes!!!!! :)

"It has just been discovered that research causes cancer in rats."

 

How many artists are on staff, and how are the teams broken up?

They've already answered this a while back. Actually I think that information is in this very update.

 

 

Actually I haven't read all through this, but I believe he only called out specific folks. I can't imagine there only being like 3-5 artists. Even the tiny mobile game studio I started marketing on had 2 artists, and quickly grew to like 4-5.

 

 

 

 

How many artists are on staff, and how are the teams broken up?

They've already answered this a while back. Actually I think that information is in this very update.

 

 

 

 

Actually I haven't read all through this, but I believe he only called out specific folks. I can't imagine there only being like 3-5 artists. Even the tiny mobile game studio I started marketing on had 2 artists, and quickly grew to like 4-5.

 

 

 

 

 

I've done the calculations, but I can't find them right now.... It's something like 8-12 artists. Rob mentioned most of the people in this update, except 1 or 2 that will be coming on later. They weren't set in stone, but one is Brian Menze. Anyway, most of teh artists and their respective departments were mentioned.

 

edit: found it

 

Kien Tran

Dimitri Berman

Polina Hristova

Rob Nesler

Hector Espinoza

James Chea

Sean Dunny

Mark Bremerkemp

Antonio Govela

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • Author

 

 

 

How many artists are on staff, and how are the teams broken up?

They've already answered this a while back. Actually I think that information is in this very update.

 

 

 

Actually I haven't read all through this, but I believe he only called out specific folks. I can't imagine there only being like 3-5 artists. Even the tiny mobile game studio I started marketing on had 2 artists, and quickly grew to like 4-5.

 

 

 

 

I've done the calculations, but I can't find them right now.... It's something like 8-12 artists. Rob mentioned most of the people in this update, except 1 or 2 that will be coming on later. They weren't set in stone, but one is Brian Menze. Anyway, most of teh artists and their respective departments were mentioned.

 

edit: found it

 

Kien Tran

Dimitri Berman

Polina Hristova

Rob Nesler

Hector Espinoza

James Chea

Sean Dunny

Mark Bremerkemp

Antonio Govela

 

Yup. That's the art team. We will be looking at adding a few more artist to the team in the future.

Follow me on twitter - @adam_brennecke

woohoo one will be me ;) I wear a lot of hats. I just need to update my portfolio.

Most of them are highly experienced and have worked on previous games. These guys are professionals. I wouldn't worry about the art. Iit's also why I looked into it: I wanted to know that the art staff was awesome. I was not disappointed. Rooting for you guys.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • 3 weeks later...

I'm really digging the art direction for PE. So many fantasy themed games today look too kiddy or cartoony for my tastes. This strikes a good balance between the fantastical and the naturalistic methinks. The first screenshot alone made me want to play!

 

I'm an artist myself (recently graduated), and I've always wanted to help in the creation of games (the artistic side, that is). How does an artist get into the industry? Many of the developer sites I've been to (including Obsidian's) want artists to have a minimum of 4 years experience in the industry. Are there good starting positions for artists that don't have high qualification requirements? How did you get your foot in the door, Rob? 

 

Anyways, the game looks fantastic so far and I can't wait to get my hands on it! Congratulations on surpassing the Kickstarter goal btw!  :biggrin:

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