Shadeheart Posted October 10, 2012 Share Posted October 10, 2012 (edited) Josh was kind enough to take some time out and grant me an interview. You can find it here. I particularly loved his answer about where he derives some of his inpiration (outside of games) for Project Eternity. I also found a Chris Avellone interview conducted by "Obsolete Gamer". Not all of it is specific to PE but I'm guessing people here will appreciate it just the same. It does give some remarkable insight into how Chris goes about blowing our minds. Edited October 10, 2012 by Shadeheart 8 Twitter Link to comment Share on other sites More sharing options...
Sensuki Posted October 10, 2012 Share Posted October 10, 2012 Awesome. I've got one coming up soon as well Link to comment Share on other sites More sharing options...
Shadeheart Posted October 10, 2012 Author Share Posted October 10, 2012 Nice! Where will you be hosting it? Twitter Link to comment Share on other sites More sharing options...
Sensuki Posted October 10, 2012 Share Posted October 10, 2012 Here Link to comment Share on other sites More sharing options...
Lysen Posted October 10, 2012 Share Posted October 10, 2012 Good questions and interesting answers, thanks. Link to comment Share on other sites More sharing options...
Shadeheart Posted October 11, 2012 Author Share Posted October 11, 2012 Glad you folks liked it. Twitter Link to comment Share on other sites More sharing options...
Farudan Posted October 11, 2012 Share Posted October 11, 2012 Thanks for the interview, these are some really good questions. The Order wants YOU! Eternity Gazette (german news about PE) Link to comment Share on other sites More sharing options...
Shades Posted October 11, 2012 Share Posted October 11, 2012 (WH- What are you doing out of my chest and posting on message boards?! Next thing I know my lungs will be strolling off to grab chips or something.) “A beginning is a very delicate time.” Did he just quote Dune? Interesting interview, especially seeing how much research goes into developing the world. It's nice to know that they take a close look at how things may have been in similar real world time periods and the like. Link to comment Share on other sites More sharing options...
Shadeheart Posted October 12, 2012 Author Share Posted October 12, 2012 (WH- What are you doing out of my chest and posting on message boards?! Next thing I know my lungs will be strolling off to grab chips or something.) “A beginning is a very delicate time.” Did he just quote Dune? Interesting interview, especially seeing how much research goes into developing the world. It's nice to know that they take a close look at how things may have been in similar real world time periods and the like. I believe he did. That bit about how friction between cultures fuels a lot of his creative process has me really excited. Twitter Link to comment Share on other sites More sharing options...
Sensuki Posted October 12, 2012 Share Posted October 12, 2012 When did you send away your interview Shadeheart? I sent mine a few days ago, haven't got it back yet. Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted October 12, 2012 Share Posted October 12, 2012 (edited) What characterizes a good RPG? "JS: A sense of danger and uncertainty, rollercoaster difficulty, a feeling of discovery, full party control, a lot of options." Sawyer, I love you! "Since the year is winding down, I’m really looking forward to [....] Dishonored and Assassin’s Creed III." Same here, Josh. Those will be my first comfort games on the way to PE. Edited October 12, 2012 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Shadeheart Posted October 12, 2012 Author Share Posted October 12, 2012 Off the top of my head, it took around 9-10 days. Not surprising, things must me CRAZY over at Obsidian HQ right now. Twitter Link to comment Share on other sites More sharing options...
Karranthain Posted October 12, 2012 Share Posted October 12, 2012 (edited) Personally, I take a lot of inspiration from history. Because Project Eternity is set during an era of exploration and colonization, I’m looking at the interactions, violent and otherwise, between colonizing and colonized cultures. I’m interested in exploring daily friction and the difficulties that people run into when they try to live in the area between two (or more) cultures. There are famous “great men of history” examples like T.E. Lawrence, but I’m more interested in figures of lesser notoriety like the Italian Jesuit Matteo Ricci or Jean Baptiste Charbonneau, the son of Sacagawea. Also, I find some of the more contemporary “reverse” colonization trends like the French Congo’s La SAPE movement fascinating. I’m also starting to look in more detail at the state of epistemology and metaphysics in the medieval world prior to the rise of humanist thought, mostly exemplified by writers like Thomas Aquinas and William of Ockham. The printing press doesn’t exist yet in the world of Project Eternity and academic disciplines still tend to be elitist and exclusionary. Popular movements, on the rare occasion that they do occur, tend to be driven by passion and basic human needs rather than any sort of widespread philosophical movement. This game will be great. I love this quote. Thanks for the interview! Edited October 12, 2012 by Karranthain Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted October 12, 2012 Share Posted October 12, 2012 Yes, thanks, Shadeheart! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Shadeheart Posted October 12, 2012 Author Share Posted October 12, 2012 Aaw thanks you guys! (blushes) Twitter Link to comment Share on other sites More sharing options...
Sensuki Posted October 12, 2012 Share Posted October 12, 2012 Off the top of my head, it took around 9-10 days. Not surprising, things must me CRAZY over at Obsidian HQ right now. Really? Hahah. There you go Link to comment Share on other sites More sharing options...
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