Infinitron Posted September 26, 2012 Posted September 26, 2012 Recent Bioware games have featured an ever-more rigid division of mechanics, where once you enter combat, the game is pretty much "locked" until all enemies are defeated. I'd like the game's systems to be as holistic as possible. Being in combat should not prevent me from doing things (such as picking up items, looting chests, opening a door to escape through, etc) that I can do outside of combat. 9
Lysen Posted September 26, 2012 Posted September 26, 2012 Don't forget the annoying combat music that just doesn't stop playing for whatever reason.
agewisdom Posted September 26, 2012 Posted September 26, 2012 Fully support this... An important consequence of this would be you could send a thief to scout ahead: 1. To avoid any ambush 2. To lay traps in advance and goad the enemy into your only carefully prepared ambush...
metiman Posted September 28, 2012 Posted September 28, 2012 How about saving the game during combat? JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . .
Gene3 Posted September 28, 2012 Posted September 28, 2012 Not sure about that metiman, maybe in 'easy mode' if there is one.
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