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No discrete "Combat Mode" that locks up the game's functionality until combat is over


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Recent Bioware games have featured an ever-more rigid division of mechanics, where once you enter combat, the game is pretty much "locked" until all enemies are defeated.

 

I'd like the game's systems to be as holistic as possible. Being in combat should not prevent me from doing things (such as picking up items, looting chests, opening a door to escape through, etc) that I can do outside of combat.

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How about saving the game during combat?

JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting.

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