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244 members have voted

  1. 1. Snuffing the buggers

    • Huge special cutscenes showing you totally rip into them, like DA
      10
    • Special death sequences for major bosses, like FO
      52
    • Random brutal death animations, like FO or BG
      130
    • Just have them collapse on the spot, like NWN
      38
    • All combat animations are a waste of resources
      8
    • All graphics are a waste of resources
      6


Recommended Posts

Posted

Attacks need that "oomph" to it. You all know what I'm talking about, that sound or animation that makes kill #1000 just as good as the first.

Posted

I don't mind the occasional chunking, but the entire finishing move concept is flawed as it's the same move again and again regardless of the weapon. Besides, it's usually something more appropriately choreographed for an over-the-top cartoon.

 

Let's just forget about this element of the game and work on actual combat animations for all weapon types (including polearms) that actually reflect how the weapon is supposed to be used.

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

Posted

We will get plenty of sharp weapons, so i think a decapitation and etc. would be a normal thing. It could be also in correlation with character level, when it's higer then more stuff is happening (bad characters could also kill in some ugly way).

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