peterkin11 Posted September 19, 2012 Posted September 19, 2012 Hi, the whole premise of the game sounds quite a bit like the cancelled "Baldurs Gate III: The Black Hound" of which Sawyer was Lead Designer, It would be interesting to hear if one of the devs can confirm that design elements of that game will be used in Project Eternity and if yes to which degree, Otherwise, feel free to speculate about this topic here.
Ausir Posted September 19, 2012 Posted September 19, 2012 Well, The Black Hound designs are owned by Interplay and/or Atari, so I doubt they'll be openly reusing stuff from it (unlike with Van Buren stuff reused in New Vegas, where Bethesda owned both). But I'm sure there will be some influences. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
C2B Posted September 19, 2012 Posted September 19, 2012 (edited) The game does have a bit of everything in there So far I heard: It's TORN It's Baldur's Gate It's Arcanum It's Planescape Torment (In terms of companions) But, I guess that's kinda the plan. Edited September 19, 2012 by C2B
J.E. Sawyer Posted September 19, 2012 Posted September 19, 2012 Only in the a general, high-level sense. The world of PE is a new world of our own creation, but its development is still influenced by the work we've done in the past. Experience with previous IE games pointed me toward certain ways of approaching the story setup and style of character interaction in a fantasy world (e.g. a supernatural event that puts you in a difficult circumstance). 3 twitter tyme
el pinko grande Posted September 19, 2012 Posted September 19, 2012 I'm still going to pretend that Torn is the inspiration here. I was soooo disappointed when that game was canceled!
Ausir Posted September 19, 2012 Posted September 19, 2012 (edited) I'm pretty sure the game is inspired by all the Infinity Engine games, as well as other fantasy projects the team has worked on, like NWN2, The Black Hound, Arcanum, ToEE and Torn. Edited September 19, 2012 by Ausir Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
ramza Posted October 12, 2012 Posted October 12, 2012 Only in the a general, high-level sense. The world of PE is a new world of our own creation, but its development is still influenced by the work we've done in the past. Experience with previous IE games pointed me toward certain ways of approaching the story setup and style of character interaction in a fantasy world (e.g. a supernatural event that puts you in a difficult circumstance). But do you have any plans of recycling TBH's story (which sounded extremely cool and promising btw)? "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
dlux Posted October 12, 2012 Posted October 12, 2012 Only in the a general, high-level sense. The world of PE is a new world of our own creation, but its development is still influenced by the work we've done in the past. Experience with previous IE games pointed me toward certain ways of approaching the story setup and style of character interaction in a fantasy world (e.g. a supernatural event that puts you in a difficult circumstance). But do you have any plans of recycling TBH's story (which sounded extremely cool and promising btw)? Atari would not be amused.
ramza Posted October 14, 2012 Posted October 14, 2012 If I remember well, Obsidian bought back all the concept art from Interplay, so they legally re-use the story and characters. They will just have to incorporate these features in a new setting. "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
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