Nivenus Posted September 20, 2012 Posted September 20, 2012 I'm okay with dragons. I'm also okay if they leave them out (though I imagine many people would miss them). Like the OP though, I think that if they are included they should be important and consequential, not just random encounters. Whether they talk or not, are intelligent or not, is something I'm open to, so long as they're not just another monster. "Understanding is a three-edged blade." "Vivis sperandum: Where there is life, there is hope."
Jaesun Posted September 20, 2012 Posted September 20, 2012 I hated Dragons for the most part in IE games as they basically came across as yet another Boss monster (even though some were well written). They should be something that is so absolutely horrifying in coming across that you have NO chance at all to survive an encounter with one. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Lakota Posted September 20, 2012 Posted September 20, 2012 I like dragons. Dragons are one of the few standard archetypes that I never ever grow tired of. Possibly mainly because so few stories ever use them to their true potential, and I still wait for the game that will. Dragons, or anything so incredibly ancient as them, are wonderful platforms for storytelling. There is so much to evoke: malevolence, benevolence, loss, forgiveness, empathy, understanding. Sadly not many developers achieve anything profound when it comes to dragons. If Obsidian does, it will absolutely make PE a game to be remembered. Yes, I want dragons.
HungryHungryOuroboros Posted September 20, 2012 Posted September 20, 2012 There is so much to evoke: malevolence, benevolence, loss, forgiveness, empathy, understanding. Sadly not many developers achieve anything profound when it comes to dragons. You could also make a small one the size of a dog or a hamster and it'd be adorable.
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