funcroc Posted February 28, 2012 Posted February 28, 2012 http://www.comic-con...wc_prog_sat.php Saturday, March 17 3:30 - 4:30 Fallout: New Vegas DLCs: Games as a Graphic Novel
funcroc Posted March 18, 2012 Author Posted March 18, 2012 https://twitter.com/.../SusanneSaville - Almost FNV panel time!!! (Should I wear the fox ears?) - FNV DLCs limited to 10,000 lines of dialog. #wondercon - Also limited to 4 hrs playing time. - Dean Domino was originally just that poster. Then when developing Dead Money, idea came that that could be ghoul character's name.
Lexx Posted March 18, 2012 Posted March 18, 2012 Why the hell limiting dlc playtime to 4 hours? I thought the best thing about all FNV dlcs was, that they had at least 7 to 8 hours of playtime. It made them very unique among game dlcs, which ususally aren't over 40 minutes at max... "only when you no-life you can exist forever, because what does not live cannot die."
Pop Posted March 18, 2012 Posted March 18, 2012 I would imagine 1. To keep things on budget and on time and 2. Rein in mission creep. Join me, and we shall make Production Beards a reality!
Humanoid Posted March 19, 2012 Posted March 19, 2012 Also to ensure they're not longer than FO3's main quest, can't have that. L I E S T R O N GL I V E W R O N G
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