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Inside Obsidian Entertainment: Dark, Cutting Edge RPGs


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If there's anyone that's more technically proficient (shouldn't be difficult) feel free to correct me, but I believe mocap is only half of the deal? Ultimately there's still a lot of things that should be touched up and corrected, and of course, things on an engine level like the blending between animations and such.

Edited by WorstUsernameEver
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