C2B Posted September 22, 2012 Share Posted September 22, 2012 Approching such topics is why I'm never going to compare to Funcroc's ability to stalk: Anyway, best wishes to both of em'. Link to comment Share on other sites More sharing options...
funcroc Posted October 10, 2012 Author Share Posted October 10, 2012 OEI artist Sean Dunny's blog Link to comment Share on other sites More sharing options...
Deraldin Posted October 11, 2012 Share Posted October 11, 2012 OEI artist Sean Dunny's blog "This blog is open to invited readers only." Well played Sean Dunny. Well played... Link to comment Share on other sites More sharing options...
sdunny Posted October 13, 2012 Share Posted October 13, 2012 Link to comment Share on other sites More sharing options...
Gorth Posted October 14, 2012 Share Posted October 14, 2012 I think Funcroc scared him, because I could have sworn I saw the blog just after the link. Models and lot of texturing work. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
funcroc Posted October 14, 2012 Author Share Posted October 14, 2012 (edited) - George Ziets' twitter account? - OEI programming intern Breden Booth's resume updated Industry Experience Obsidian Entertainment Tools Software Engineer Intern July 2012 – Present South Park: The Stick of Truth (Release – 2013), Project Eternity (Release – Not yet announced) - Created and maintained new and existing tools based on requests from content creators and developers. - Provided usability and technical support to content creators. - Implemented a system that allowed Gameplay programmers to define game data templates through class files. - Ported Onyx Engine Tool Set to Unity Engine such that existing tools, like the Conversation Editor, Game Data Editor and miscellaneous tools like Class/Header file generation, could be utilized by upcoming projects. - Wrote tools for CS5 that allowed Artists to spend less time dissecting assets to ensure hidden movie clips, strokes, etc. did not exist in scene, which resulted in an overall reduced memory footprint. Obsidian Entertainment Quality Assurance Intern May 2012 – September 2012 - Worked directly with Artists and Designers to test new features and changes. - Participated in multiple strike teams to verify the quality and correctness of content to be delivered in Milestones. - Automated and optimized performance tracking, for in-game supercells, such that the two day task for one person could be completed in 2 hours. Allowed for up-to-date stats and ultimately a smoother player experience. - Provided feedback and content ideas to designers on a day-to-day basis. Edited October 14, 2012 by funcroc Link to comment Share on other sites More sharing options...
C2B Posted October 14, 2012 Share Posted October 14, 2012 - George Ziets' twitter account Tony Evans is following him and he is following tony, so seems to be legit. Link to comment Share on other sites More sharing options...
funcroc Posted November 3, 2012 Author Share Posted November 3, 2012 Art director Robert Nesler's twitter account Link to comment Share on other sites More sharing options...
funcroc Posted November 3, 2012 Author Share Posted November 3, 2012 OEI co-founder and CTO Chris Jones' twitter account Link to comment Share on other sites More sharing options...
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