First off, I want to give a belated thank you to Obsidian's staff for developing this game. While it may not be perfect, I've been enjoying myself immensely.
So I've got two questions in regards to bugs that perhaps I'm just behind on. The first one, in relation to the Embassy in Moscow, is this: I snuck in using Albatross as my handler, and although I didn't kill a single Marine I'm told that I did later on through the game...what happened?
The second question I have is in regards to an actual bug: when modifying the assault rifle and then deploying into the field the amount of ammunition in the clip always seems off. For example: a Rittergruppen CE20 (base 24) with a Custom Magazine (+3) and level 2 Technical Aptitude (+3) will only give 29 ammo per clip instead of the intended 30. Another example: same gun (base 24) with an Extended Magazine (+6) and no Technical Aptitude (0) will give 32 ammo per clip. Is there anything I can do to get the numbers to add up properly?
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Bladeron
First off, I want to give a belated thank you to Obsidian's staff for developing this game. While it may not be perfect, I've been enjoying myself immensely.
So I've got two questions in regards to bugs that perhaps I'm just behind on. The first one, in relation to the Embassy in Moscow, is this: I snuck in using Albatross as my handler, and although I didn't kill a single Marine I'm told that I did later on through the game...what happened?
The second question I have is in regards to an actual bug: when modifying the assault rifle and then deploying into the field the amount of ammunition in the clip always seems off. For example: a Rittergruppen CE20 (base 24) with a Custom Magazine (+3) and level 2 Technical Aptitude (+3) will only give 29 ammo per clip instead of the intended 30. Another example: same gun (base 24) with an Extended Magazine (+6) and no Technical Aptitude (0) will give 32 ammo per clip. Is there anything I can do to get the numbers to add up properly?
Edited by Bladeron3 answers to this question
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