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Some numerical stats on armor mods
Posted 31 May 2010 - 02:57 PM
Adrenal Regulator - 45->40 sec
Adrenal Optimizer - 45->39 sec
Underlay Fitting - 45->43 sec
All 3 together - 45->32 sec
Improved Digital Camo, detection distance(with Master Concealment, while crouching, rough ballpark numbers from eyeballing it):
no mod, 0 degrees(face-to-face) - 10 m
with mod, 0 degrees(face-to-face) - 8m
no mod, 45 degrees, partially covered by a wall corner - 8m
with mod, 45 degrees, partially covered by a wall corner - 4m
Posted 05 June 2010 - 11:50 PM
I'm assuming 0 sound reduction would equate to 8m before the enemy notices you (when stalking them from behind) [and your crouching]
With that in mind
0 - 8m (advanced wombat armor)
1 - 7m (regular wombat armor)
2 - 6m (starting wombat armor, starting/regular/advanced tech suit)
3 - 5m (starting stealth suit)
4 - 4m (regular stealth suit)
5 - 3m (street clothes, advanced stealth suit)
Lurker (evading or taking down 75 enemies silently) - 20% sound reduction
Not sure if one of the handlers has an ability that reduces sound. I think albatrosses ability reduces sight range.
Posted 06 June 2010 - 03:25 AM
Posted 08 June 2010 - 01:36 PM
Posted 08 September 2010 - 12:33 AM
If you are quick you can still jab most of them. I have 1 sound dampening and can jab them right as they turn around. Also if you are crouched behind something you can pop out just as they get there and do a frontal jab and knock them out. A lot of the game can be stealthed without shadow operative/silent running.
Utility armor is the best btw..
3 sound dampening, 3 upgrade and 2 inventory slots.
With that and stealth V I get maybe 1 detection (yellow before I KO) in 50 takedowns..
Though by this time I have some perks as well..
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